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	<title>Comments on: AS3 optimations &amp; suggestions</title>
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	<link>http://blog.andre-michelle.com/2005/as3-optimations-suggestions/</link>
	<description>♥</description>
	<lastBuildDate>Wed, 08 Sep 2010 19:10:59 +0000</lastBuildDate>
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		<title>By: Flash Files</title>
		<link>http://blog.andre-michelle.com/2005/as3-optimations-suggestions/comment-page-1/#comment-32870</link>
		<dc:creator>Flash Files</dc:creator>
		<pubDate>Thu, 29 Apr 2010 09:24:29 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andre-michelle.com/2005/as3-optimations-suggestions/#comment-32870</guid>
		<description>Performance is everything

If you have any flash files you would like to share, come upload them to &lt;a href=&quot;http://flashsourcecodes.com/&quot; rel=&quot;nofollow&quot;&gt;Flash Files&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Performance is everything</p>
<p>If you have any flash files you would like to share, come upload them to <a href="http://flashsourcecodes.com/" rel="nofollow">Flash Files</a></p>
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		<title>By: Audio Sampler in Flash 10 &#171; Patrick Wolleb</title>
		<link>http://blog.andre-michelle.com/2005/as3-optimations-suggestions/comment-page-1/#comment-32674</link>
		<dc:creator>Audio Sampler in Flash 10 &#171; Patrick Wolleb</dc:creator>
		<pubDate>Thu, 25 Feb 2010 23:46:22 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andre-michelle.com/2005/as3-optimations-suggestions/#comment-32674</guid>
		<description>[...] It turns out that bytearrays aren&#8217; the fastest solution since reading and writing with bytearrays is expensive. http://blog.andre-michelle.com/2005/as3-optimations-suggestions/ [...]</description>
		<content:encoded><![CDATA[<p>[...] It turns out that bytearrays aren&#8217; the fastest solution since reading and writing with bytearrays is expensive. <a href="http://blog.andre-michelle.com/2005/as3-optimations-suggestions/" rel="nofollow">http://blog.andre-michelle.com/2005/as3-optimations-suggestions/</a> [...]</p>
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	<item>
		<title>By: 有米啦 &#187; Blog Archive &#187; actioscript3.0 performance 优化</title>
		<link>http://blog.andre-michelle.com/2005/as3-optimations-suggestions/comment-page-1/#comment-32185</link>
		<dc:creator>有米啦 &#187; Blog Archive &#187; actioscript3.0 performance 优化</dc:creator>
		<pubDate>Mon, 13 Jul 2009 03:29:54 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andre-michelle.com/2005/as3-optimations-suggestions/#comment-32185</guid>
		<description>[...] AS3 optimations &amp; suggestions [...]</description>
		<content:encoded><![CDATA[<p>[...] AS3 optimations &amp; suggestions [...]</p>
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		<title>By: Várias técnicas de melhores práticas e otimização em ActionScript 3.0 e Flex. &#171; José Carlos Fiel</title>
		<link>http://blog.andre-michelle.com/2005/as3-optimations-suggestions/comment-page-1/#comment-28520</link>
		<dc:creator>Várias técnicas de melhores práticas e otimização em ActionScript 3.0 e Flex. &#171; José Carlos Fiel</dc:creator>
		<pubDate>Sat, 25 Apr 2009 05:27:59 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andre-michelle.com/2005/as3-optimations-suggestions/#comment-28520</guid>
		<description>[...] Andre Michelle: AS3 optimations &amp; suggestions http://blog.andre-michelle.com/2005/as3-optimations-suggestions/ [...]</description>
		<content:encoded><![CDATA[<p>[...] Andre Michelle: AS3 optimations &amp; suggestions <a href="http://blog.andre-michelle.com/2005/as3-optimations-suggestions/" rel="nofollow">http://blog.andre-michelle.com/2005/as3-optimations-suggestions/</a> [...]</p>
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		<title>By: Annie</title>
		<link>http://blog.andre-michelle.com/2005/as3-optimations-suggestions/comment-page-1/#comment-23064</link>
		<dc:creator>Annie</dc:creator>
		<pubDate>Sat, 03 Jan 2009 00:00:12 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andre-michelle.com/2005/as3-optimations-suggestions/#comment-23064</guid>
		<description>Hi,I also use getTimer() to calculate the time, and run each function 50 times to get the average time.However, the results were not stable.

In addition, I run the .as in Adobe Flash CS3 Professional and Flex separately, but the results were totally different.

Hence, my question is :

Is getTimer() accurate?Are there some other ways to calculate the time?
why the results are not stable?
Which is more accuarte, Adobe Flash CS3 Professional or Flex?

Thank you.</description>
		<content:encoded><![CDATA[<p>Hi,I also use getTimer() to calculate the time, and run each function 50 times to get the average time.However, the results were not stable.</p>
<p>In addition, I run the .as in Adobe Flash CS3 Professional and Flex separately, but the results were totally different.</p>
<p>Hence, my question is :</p>
<p>Is getTimer() accurate?Are there some other ways to calculate the time?<br />
why the results are not stable?<br />
Which is more accuarte, Adobe Flash CS3 Professional or Flex?</p>
<p>Thank you.</p>
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		<title>By: &#60;mx:AnandVardhan/&#62; &#187; Blog Archive &#187; Links I am reading Today : Code Optimization</title>
		<link>http://blog.andre-michelle.com/2005/as3-optimations-suggestions/comment-page-1/#comment-19346</link>
		<dc:creator>&#60;mx:AnandVardhan/&#62; &#187; Blog Archive &#187; Links I am reading Today : Code Optimization</dc:creator>
		<pubDate>Thu, 30 Oct 2008 08:29:14 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andre-michelle.com/2005/as3-optimations-suggestions/#comment-19346</guid>
		<description>[...] http://blog.andre-michelle.com/2005/as3-optimations-suggestions/ [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://blog.andre-michelle.com/2005/as3-optimations-suggestions/" rel="nofollow">http://blog.andre-michelle.com/2005/as3-optimations-suggestions/</a> [...]</p>
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	<item>
		<title>By: Optimizations links &#124; JADBOX: Web Application Musings</title>
		<link>http://blog.andre-michelle.com/2005/as3-optimations-suggestions/comment-page-1/#comment-13273</link>
		<dc:creator>Optimizations links &#124; JADBOX: Web Application Musings</dc:creator>
		<pubDate>Mon, 11 Aug 2008 13:12:29 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andre-michelle.com/2005/as3-optimations-suggestions/#comment-13273</guid>
		<description>[...] AS3 optimations &amp; suggestions [...]</description>
		<content:encoded><![CDATA[<p>[...] AS3 optimations &amp; suggestions [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Rozengain.com - New Media Development Blog &#187; Blog Archive &#187; Some ActionScript 3.0 Optimizations</title>
		<link>http://blog.andre-michelle.com/2005/as3-optimations-suggestions/comment-page-1/#comment-13260</link>
		<dc:creator>Rozengain.com - New Media Development Blog &#187; Blog Archive &#187; Some ActionScript 3.0 Optimizations</dc:creator>
		<pubDate>Mon, 11 Aug 2008 10:04:41 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andre-michelle.com/2005/as3-optimations-suggestions/#comment-13260</guid>
		<description>[...] AS3 optimations &amp; suggestions [...]</description>
		<content:encoded><![CDATA[<p>[...] AS3 optimations &amp; suggestions [...]</p>
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	<item>
		<title>By: DeCabeza.net &#187; Colección de link útiles sobre ActionScript 3 - desarrollo web, tutoriales, video tutoriales, videotutoriales, flash, photoshop, php, mysql, dreamweaver</title>
		<link>http://blog.andre-michelle.com/2005/as3-optimations-suggestions/comment-page-1/#comment-9521</link>
		<dc:creator>DeCabeza.net &#187; Colección de link útiles sobre ActionScript 3 - desarrollo web, tutoriales, video tutoriales, videotutoriales, flash, photoshop, php, mysql, dreamweaver</dc:creator>
		<pubDate>Fri, 27 Jun 2008 14:35:18 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andre-michelle.com/2005/as3-optimations-suggestions/#comment-9521</guid>
		<description>[...] AS3 optimización Andre Michelle [...]</description>
		<content:encoded><![CDATA[<p>[...] AS3 optimización Andre Michelle [...]</p>
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	<item>
		<title>By: ????</title>
		<link>http://blog.andre-michelle.com/2005/as3-optimations-suggestions/comment-page-1/#comment-364</link>
		<dc:creator>????</dc:creator>
		<pubDate>Sat, 04 Mar 2006 10:50:49 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andre-michelle.com/2005/as3-optimations-suggestions/#comment-364</guid>
		<description>Is it ture that it in AS3 it&#039;s slower,why?</description>
		<content:encoded><![CDATA[<p>Is it ture that it in AS3 it&#8217;s slower,why?</p>
]]></content:encoded>
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		<title>By: andré michelle  &#38;#187; Blog Archive   &#38;#187; Force new features to AS3</title>
		<link>http://blog.andre-michelle.com/2005/as3-optimations-suggestions/comment-page-1/#comment-363</link>
		<dc:creator>andré michelle  &#38;#187; Blog Archive   &#38;#187; Force new features to AS3</dc:creator>
		<pubDate>Mon, 05 Dec 2005 20:53:26 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andre-michelle.com/2005/as3-optimations-suggestions/#comment-363</guid>
		<description>[...] e following things are important: Sound Enhancements  [...]</description>
		<content:encoded><![CDATA[<p>[...] e following things are important: Sound Enhancements  [...]</p>
]]></content:encoded>
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		<title>By: Florian Kruesch</title>
		<link>http://blog.andre-michelle.com/2005/as3-optimations-suggestions/comment-page-1/#comment-362</link>
		<dc:creator>Florian Kruesch</dc:creator>
		<pubDate>Thu, 10 Nov 2005 12:24:01 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andre-michelle.com/2005/as3-optimations-suggestions/#comment-362</guid>
		<description>I understand that generics are too much of an undertaking, but what about &#039;classic&#039; typed arrays for value types
like int[] byte[] etc.? This would eliminate the cost of boxing/unboxing.</description>
		<content:encoded><![CDATA[<p>I understand that generics are too much of an undertaking, but what about &#8216;classic&#8217; typed arrays for value types<br />
like int[] byte[] etc.? This would eliminate the cost of boxing/unboxing.</p>
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		<title>By: André Michelle</title>
		<link>http://blog.andre-michelle.com/2005/as3-optimations-suggestions/comment-page-1/#comment-361</link>
		<dc:creator>André Michelle</dc:creator>
		<pubDate>Thu, 10 Nov 2005 08:02:27 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andre-michelle.com/2005/as3-optimations-suggestions/#comment-361</guid>
		<description>Sascha, no problem. I have shorten your link.
Edwin, I will send you an example for ByteArray vs Array access. Maybe you can give us some good advices. I will post them.</description>
		<content:encoded><![CDATA[<p>Sascha, no problem. I have shorten your link.<br />
Edwin, I will send you an example for ByteArray vs Array access. Maybe you can give us some good advices. I will post them.</p>
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	<item>
		<title>By: sascha of H1DD3N.R350URC3</title>
		<link>http://blog.andre-michelle.com/2005/as3-optimations-suggestions/comment-page-1/#comment-360</link>
		<dc:creator>sascha of H1DD3N.R350URC3</dc:creator>
		<pubDate>Thu, 10 Nov 2005 03:35:54 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andre-michelle.com/2005/as3-optimations-suggestions/#comment-360</guid>
		<description>Whoops! Sorry for shooting down your site layout with the long URL! Wasn&#039;t my intention!</description>
		<content:encoded><![CDATA[<p>Whoops! Sorry for shooting down your site layout with the long URL! Wasn&#8217;t my intention!</p>
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		<title>By: sascha of H1DD3N.R350URC3</title>
		<link>http://blog.andre-michelle.com/2005/as3-optimations-suggestions/comment-page-1/#comment-359</link>
		<dc:creator>sascha of H1DD3N.R350URC3</dc:creator>
		<pubDate>Thu, 10 Nov 2005 03:34:26 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andre-michelle.com/2005/as3-optimations-suggestions/#comment-359</guid>
		<description>Interesting facts here! Thanks Andre!
In AS3.0 the only thing that worries me is:
&lt;a href=&quot;http://labs.macromedia.com/wiki/index.php/ActionScript_3:resources:FAQ#How_can_I_specify_a_function_with_optional_arguments&quot;&gt;FAQ#How_can_I_specify_a_function_with_optional_arguments&lt;/a&gt;
Does is mean that functions from then on must have default arguments?? Somebody please brighten me! Haven&#039;t tried AS3 so far but all other new things sound good!</description>
		<content:encoded><![CDATA[<p>Interesting facts here! Thanks Andre!<br />
In AS3.0 the only thing that worries me is:<br />
<a href="http://labs.macromedia.com/wiki/index.php/ActionScript_3:resources:FAQ#How_can_I_specify_a_function_with_optional_arguments">FAQ#How_can_I_specify_a_function_with_optional_arguments</a><br />
Does is mean that functions from then on must have default arguments?? Somebody please brighten me! Haven&#8217;t tried AS3 so far but all other new things sound good!</p>
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		<title>By: zwetan</title>
		<link>http://blog.andre-michelle.com/2005/as3-optimations-suggestions/comment-page-1/#comment-358</link>
		<dc:creator>zwetan</dc:creator>
		<pubDate>Thu, 10 Nov 2005 00:34:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andre-michelle.com/2005/as3-optimations-suggestions/#comment-358</guid>
		<description>+1

and some more suggestions:

I want native (if possible) core class methods added to String, Array, Object, Boolean, etc.

if .NET and Java got them I want them too for AS3

I don&#039;t want to reinvent the wheel or have to use a StringUtil/String2/PuppetString class for such heavyly needed stuff as String.Format, startsWith, endsWith, trim, etc.

&lt;a href=&quot;http://www.macromedia.com/cfusion/webforums/forum/messageview.cfm?catid=582&#38;threadid=1077787&#38;enterthread=y&quot; rel=&quot;nofollow&quot;&gt;see more explanation here&lt;/a&gt;

seriously it is needed.</description>
		<content:encoded><![CDATA[<p>+1</p>
<p>and some more suggestions:</p>
<p>I want native (if possible) core class methods added to String, Array, Object, Boolean, etc.</p>
<p>if .NET and Java got them I want them too for AS3</p>
<p>I don&#8217;t want to reinvent the wheel or have to use a StringUtil/String2/PuppetString class for such heavyly needed stuff as String.Format, startsWith, endsWith, trim, etc.</p>
<p><a href="http://www.macromedia.com/cfusion/webforums/forum/messageview.cfm?catid=582&#38;#38;threadid=1077787&#38;#38;enterthread=y" rel="nofollow">see more explanation here</a></p>
<p>seriously it is needed.</p>
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		<title>By: Jon B</title>
		<link>http://blog.andre-michelle.com/2005/as3-optimations-suggestions/comment-page-1/#comment-357</link>
		<dc:creator>Jon B</dc:creator>
		<pubDate>Wed, 09 Nov 2005 23:29:42 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andre-michelle.com/2005/as3-optimations-suggestions/#comment-357</guid>
		<description>&quot;Bitoperators are lightning fast&quot;

I like the sound of that, however I&#039;m one of the many who have real diffculty getting my head around binary - I get what it is and how it works, but I get confused easily when it comes to relating &#039;normal&#039; values to their binary counterparts for bitwise operations.

So hopefully either you or somebody else can take up the challenge and illustrate some useful examples of using bitwise operators for something other than hex color manipulations. That would be so insightful and useful from my point of view.</description>
		<content:encoded><![CDATA[<p>&#8220;Bitoperators are lightning fast&#8221;</p>
<p>I like the sound of that, however I&#8217;m one of the many who have real diffculty getting my head around binary &#8211; I get what it is and how it works, but I get confused easily when it comes to relating &#8216;normal&#8217; values to their binary counterparts for bitwise operations.</p>
<p>So hopefully either you or somebody else can take up the challenge and illustrate some useful examples of using bitwise operators for something other than hex color manipulations. That would be so insightful and useful from my point of view.</p>
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		<title>By: Martijn de Visser</title>
		<link>http://blog.andre-michelle.com/2005/as3-optimations-suggestions/comment-page-1/#comment-356</link>
		<dc:creator>Martijn de Visser</dc:creator>
		<pubDate>Wed, 09 Nov 2005 21:37:51 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andre-michelle.com/2005/as3-optimations-suggestions/#comment-356</guid>
		<description>Great tips, thanks Andre.

About your remark &quot;AS3 seems to register a memory space for them and will have faster access.&quot;, I attented at the session Gary Grossman did at MAX 2005 and he explained that the new way of keeping track of the structure of a class, called &quot;traits&quot;, indeed tells the player at what byte-offset it can find class properties (Gary, crrect me if I&#039;m wrong :-), so that dramatically speeds up things, but also required you to type your variables, so the player can optimize memory access.</description>
		<content:encoded><![CDATA[<p>Great tips, thanks Andre.</p>
<p>About your remark &#8220;AS3 seems to register a memory space for them and will have faster access.&#8221;, I attented at the session Gary Grossman did at MAX 2005 and he explained that the new way of keeping track of the structure of a class, called &#8220;traits&#8221;, indeed tells the player at what byte-offset it can find class properties (Gary, crrect me if I&#8217;m wrong :-), so that dramatically speeds up things, but also required you to type your variables, so the player can optimize memory access.</p>
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		<title>By: Kai</title>
		<link>http://blog.andre-michelle.com/2005/as3-optimations-suggestions/comment-page-1/#comment-355</link>
		<dc:creator>Kai</dc:creator>
		<pubDate>Wed, 09 Nov 2005 21:30:18 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andre-michelle.com/2005/as3-optimations-suggestions/#comment-355</guid>
		<description>The html parser killed the rest of my comment, i meant something like that:
&lt;code&gt;public var cList : Array; // (Customer)&lt;/code&gt;</description>
		<content:encoded><![CDATA[<p>The html parser killed the rest of my comment, i meant something like that:<br />
<code>public var cList : Array; // (Customer)</code></p>
]]></content:encoded>
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		<title>By: Kai</title>
		<link>http://blog.andre-michelle.com/2005/as3-optimations-suggestions/comment-page-1/#comment-354</link>
		<dc:creator>Kai</dc:creator>
		<pubDate>Wed, 09 Nov 2005 21:20:42 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andre-michelle.com/2005/as3-optimations-suggestions/#comment-354</guid>
		<description>Oh man, typed arrays would be really great!!! I tend to add a &#039;generic like&#039; comment to all array declarations like that

&lt;code&gt;public var cList : Array;  // &lt;/code&gt;

... hoping that one day we will get real typed arrays.</description>
		<content:encoded><![CDATA[<p>Oh man, typed arrays would be really great!!! I tend to add a &#8216;generic like&#8217; comment to all array declarations like that</p>
<p><code>public var cList : Array;  // </code></p>
<p>&#8230; hoping that one day we will get real typed arrays.</p>
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