This is the first step of a long journey. The example parses 3ds (3dmax) files and renders the scene pixel by pixel with a ‘real’ zBuffer for exact z-Sorting and a simple distance shading. There is a lot of space to increase performance. The most problem is drawing the pixels on the screen. The calculation of 236 faces connecting 190 vertices while clipping at the front plane is no performance problem. Commenting out the setPixel row, increases the FPS to 120.
Note: This example requires FlashPlayer 8.5