AS3 Raycaster
November 2nd, 2005
A fast implementation of a raycaster. You can move forward by pressing the mouse button. This version also provides a camera roll and height, ceil and floor tiles. To boost up the code, I'm using a lookup table for sin, cos, tan and massive bitshifting. The code is accordingly unreadable. What I'm really missing is a typed Array with simple bytes to write faster code, just reading RGB values. I have the feeling, that the getPixel method is too slow. This causes the small stage (240x160px).
as3 raycaster flashplayer 8.5 needed
[leaving the map causes missing walls]
Filed under: actionscript
20 Responses to “AS3 Raycaster”
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Jon B Says:
November 2nd, 2005 at 8:35 pmawesome
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blog.je2050.de Says:
November 2nd, 2005 at 8:58 pm[...] led under:misc — joa @ 9:58 pm
André Michelle released not just a very fast raycaster today but also made a very interesting post on the Flashforum. It is [...]
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icio Says:
November 2nd, 2005 at 9:06 pmAbsolutely awesome, Andre.
Great work :) -
Paul Neave Says:
November 2nd, 2005 at 11:01 pmWow, that really is very cool (even considering the limitations).
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Jensa Says:
November 3rd, 2005 at 10:19 pmBrilliant stuff! When I ran the SWF directly as fullscreen 1024×768, I still had more than 30 fps!
J
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bitwize Says:
November 4th, 2005 at 3:35 pmBrilliant work Andre.
“What I’m really missing is a typed Array with simple bytes to write faster code, just reading RGB values. I have the feeling, that the getPixel method is too slow.”
hmm. if i’m understanding correctly, does this help?
BitmapData.getPixels()
“No, longer do you have to loop through every pixel in a bitmap, one at a time with getPixel… This method returns a ByteArray containing the hexadecimal color value of each of the pixels in the specified rectangular region of a bitmap.”
(source: http://www.flashguru.co.uk/actionscript-3-new-capabilities/ )
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André Michelle Says:
November 4th, 2005 at 3:42 pm@bitwize:
Unfortunatley reading ByteArrays is much slower than reading from an Array.
What I mean is an Array, where all entries are typed to ‘int’. In Java, most grafic application read the pixels and stores them to a char[] Array. It is very fast to read an entry from.
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kiroukou Says:
November 4th, 2005 at 6:06 pmImpressive Andre !!
Is bitshifting really faster in AS3 because in AS2 there’s no real difference :SAbout your types Array, did you think about creating a List? I mean it cans be compute like a structure owning a reference to the next node and a int value.
Don’t think it can be faster, but you can give it a try ;)
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mh Says:
November 4th, 2005 at 11:46 pmandre you should write a book about all this, im sure it would sell, and its the only way the rest of us have a chance of catching up.
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Ralph Hauwert Says:
November 7th, 2005 at 5:35 pmVery impressive andre. Think you could speed up the whole thing alot more by adding fog maybe ?
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franto Says:
November 8th, 2005 at 9:26 amawesome!
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nTeract » The Official Last MAX Post Says:
November 11th, 2005 at 3:44 am[...] ;s amazing what people have done already… from Fourier waveform analysis of audio to realtime 3d raycasting - the capabilities of the new language and player are just now beginnin [...]
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Franto.com Flash blog » Collected links to ActionScript 3.0 examples Says:
November 14th, 2005 at 9:20 am[...] Max file and render it) AS3 Pixelbased raycasting engine AS3 vector 3D class (source code) AS3 Raycaster Andre Michelle ActionScript 3.0 Sound >> 5 sites Sound Spe [...]
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Arul Prasad Says:
February 1st, 2006 at 5:08 pmBhooo :-(
This doesnt work with the latest alpha release of Flash Player 8.5!!
Somethings changed, you got to fix ur app!!
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Andrew Says:
February 5th, 2006 at 3:09 amYeah im also having problems getting any thing to show up. Maybe there is an issue with the latest alpha release. Its to bad cuz i really want to see these AS3 demos :(
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thopol Says:
February 14th, 2006 at 8:39 amstrange… i’ve installed flash player 8.5 for IE and FF as well and all I can see is cyan background, the same with other as3 demos.
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Richard Says:
March 6th, 2007 at 1:12 amVery nice work. Thanks Andre.
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Chris Says:
March 17th, 2007 at 11:32 amNOOOO!!! Why can’t I write a textured raycaster in Flash that runs more than 15 fps?! I might just kill myself Q_Q.
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Nick Says:
June 23rd, 2008 at 8:56 pmErm, your link to the Raycaster is broken, pity as I’d love to see it.
See http://www.visualharmonics.co.uk for a grand compilation of AS2/3 optimisation tips.
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DeCabeza.net » Colección de link útiles sobre ActionScript 3 - desarrollo web, tutoriales, video tutoriales, videotutoriales, flash, photoshop, php, mysql, dreamweaver Says:
June 27th, 2008 at 4:34 pm[...] AS3 Raycaster Andre Michelle [...]


