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	<title>Comments on: How cool is Audioprogramming ?</title>
	<atom:link href="http://blog.andre-michelle.com/2006/how-cool-is-audioprogramming/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.andre-michelle.com/2006/how-cool-is-audioprogramming/</link>
	<description>♥</description>
	<lastBuildDate>Tue, 16 Mar 2010 00:46:29 +0000</lastBuildDate>
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		<item>
		<title>By: Roland TB-303 Emu in Flash! &#124; H1DD3N.R350URC3</title>
		<link>http://blog.andre-michelle.com/2006/how-cool-is-audioprogramming/comment-page-1/#comment-10782</link>
		<dc:creator>Roland TB-303 Emu in Flash! &#124; H1DD3N.R350URC3</dc:creator>
		<pubDate>Fri, 11 Jul 2008 17:32:32 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andre-michelle.com/2006/how-cool-is-audioprogramming/#comment-10782</guid>
		<description>[...] Ok, a bit of exaggeration here but it comes pretty close! In case you missed it, Andre Michelle has written a RealTime Synth with ActionScript 3.0 that immitates an analogue synth not unlike the [...]</description>
		<content:encoded><![CDATA[<p>[...] Ok, a bit of exaggeration here but it comes pretty close! In case you missed it, Andre Michelle has written a RealTime Synth with ActionScript 3.0 that immitates an analogue synth not unlike the [...]</p>
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	<item>
		<title>By: 3dbeat</title>
		<link>http://blog.andre-michelle.com/2006/how-cool-is-audioprogramming/comment-page-1/#comment-3905</link>
		<dc:creator>3dbeat</dc:creator>
		<pubDate>Sat, 03 May 2008 10:07:07 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andre-michelle.com/2006/how-cool-is-audioprogramming/#comment-3905</guid>
		<description>Awesome, as like as your other projects.
Best,
3dBeat</description>
		<content:encoded><![CDATA[<p>Awesome, as like as your other projects.<br />
Best,<br />
3dBeat</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Andre Michelle &#187; Blog Archive &#187; Supermario Modplayer</title>
		<link>http://blog.andre-michelle.com/2006/how-cool-is-audioprogramming/comment-page-1/#comment-1462</link>
		<dc:creator>Andre Michelle &#187; Blog Archive &#187; Supermario Modplayer</dc:creator>
		<pubDate>Fri, 18 Apr 2008 10:42:36 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andre-michelle.com/2006/how-cool-is-audioprogramming/#comment-1462</guid>
		<description>[...] seems to be possible now. After implementing a lot of new features to my current AudioBufferEngine, Joa Ebert pointed me directly to the mod-format. There are tons of songs outside in the net. Here [...]</description>
		<content:encoded><![CDATA[<p>[...] seems to be possible now. After implementing a lot of new features to my current AudioBufferEngine, Joa Ebert pointed me directly to the mod-format. There are tons of songs outside in the net. Here [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Andre Michelle &#187; Blog Archive &#187; Announcing new physics engine in AS3</title>
		<link>http://blog.andre-michelle.com/2006/how-cool-is-audioprogramming/comment-page-1/#comment-1461</link>
		<dc:creator>Andre Michelle &#187; Blog Archive &#187; Announcing new physics engine in AS3</dc:creator>
		<pubDate>Fri, 18 Apr 2008 10:41:48 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andre-michelle.com/2006/how-cool-is-audioprogramming/#comment-1461</guid>
		<description>[...] audio-programming, still the big thing to be solved in AS3. I&#039;m currently working on a game in as3 (YEAH!) and it [...]</description>
		<content:encoded><![CDATA[<p>[...] audio-programming, still the big thing to be solved in AS3. I&#8217;m currently working on a game in as3 (YEAH!) and it [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Freddy</title>
		<link>http://blog.andre-michelle.com/2006/how-cool-is-audioprogramming/comment-page-1/#comment-746</link>
		<dc:creator>Freddy</dc:creator>
		<pubDate>Thu, 31 Aug 2006 07:57:05 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andre-michelle.com/2006/how-cool-is-audioprogramming/#comment-746</guid>
		<description>Amazing!!!!! and where do we learn to make stuff like this?</description>
		<content:encoded><![CDATA[<p>Amazing!!!!! and where do we learn to make stuff like this?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Martin</title>
		<link>http://blog.andre-michelle.com/2006/how-cool-is-audioprogramming/comment-page-1/#comment-745</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Fri, 18 Aug 2006 18:09:10 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andre-michelle.com/2006/how-cool-is-audioprogramming/#comment-745</guid>
		<description>Very nice...

i&#039;ve been fiddling with the code over at flashcodersbrighton and have optimised the core a bit, but the performance is still pretty shaky..(i posted a comment with a patch to the blog but its not showed up yet)

http://www.flashcodersbrighton.org/wordpress/?p=9

basically i made it so that you re-use one byteArray for the audio buffer rather than creating a whole new swf each tick.

then I reset the byte array position to the start of the audio data block, fill it up and get the loader to load it again..but im still not satisfied with the performance.

once i add an oscillator and a filter i get occasionaly drop-outs..i havent even started with envelopes yet.. :)

so..got any good optimisation tips..?</description>
		<content:encoded><![CDATA[<p>Very nice&#8230;</p>
<p>i&#8217;ve been fiddling with the code over at flashcodersbrighton and have optimised the core a bit, but the performance is still pretty shaky..(i posted a comment with a patch to the blog but its not showed up yet)</p>
<p><a href="http://www.flashcodersbrighton.org/wordpress/?p=9" rel="nofollow">http://www.flashcodersbrighton.org/wordpress/?p=9</a></p>
<p>basically i made it so that you re-use one byteArray for the audio buffer rather than creating a whole new swf each tick.</p>
<p>then I reset the byte array position to the start of the audio data block, fill it up and get the loader to load it again..but im still not satisfied with the performance.</p>
<p>once i add an oscillator and a filter i get occasionaly drop-outs..i havent even started with envelopes yet.. :)</p>
<p>so..got any good optimisation tips..?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: hessam moradi</title>
		<link>http://blog.andre-michelle.com/2006/how-cool-is-audioprogramming/comment-page-1/#comment-734</link>
		<dc:creator>hessam moradi</dc:creator>
		<pubDate>Mon, 07 Aug 2006 07:29:25 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andre-michelle.com/2006/how-cool-is-audioprogramming/#comment-734</guid>
		<description>Excellent and Excellent and Excellent !
Can we download your source code ?
Regards
hessam</description>
		<content:encoded><![CDATA[<p>Excellent and Excellent and Excellent !<br />
Can we download your source code ?<br />
Regards<br />
hessam</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stan Vassilev</title>
		<link>http://blog.andre-michelle.com/2006/how-cool-is-audioprogramming/comment-page-1/#comment-733</link>
		<dc:creator>Stan Vassilev</dc:creator>
		<pubDate>Thu, 03 Aug 2006 21:54:17 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andre-michelle.com/2006/how-cool-is-audioprogramming/#comment-733</guid>
		<description>Please let us know how you achieve to continous streaming audio buffer! This is amazing. I have to know how this is done.</description>
		<content:encoded><![CDATA[<p>Please let us know how you achieve to continous streaming audio buffer! This is amazing. I have to know how this is done.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pinky</title>
		<link>http://blog.andre-michelle.com/2006/how-cool-is-audioprogramming/comment-page-1/#comment-730</link>
		<dc:creator>Pinky</dc:creator>
		<pubDate>Tue, 01 Aug 2006 13:29:10 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andre-michelle.com/2006/how-cool-is-audioprogramming/#comment-730</guid>
		<description>total fett! *dreh,schraub,squeeeeeeze* *gg*

beim ausprobieren der anderen lab-schmankerl ist mir aufgefallen, dass die revive-demo in meinem explorer festfriert. es werden zwar 50 frames angezeigt, aber ich kann die kugeln nicht bewegen und nach einiger zeit schmiert der komplette explorer ab. die maschine hier hat 3,2ghz und 1mb ram.

grüße,
pinky</description>
		<content:encoded><![CDATA[<p>total fett! *dreh,schraub,squeeeeeeze* *gg*</p>
<p>beim ausprobieren der anderen lab-schmankerl ist mir aufgefallen, dass die revive-demo in meinem explorer festfriert. es werden zwar 50 frames angezeigt, aber ich kann die kugeln nicht bewegen und nach einiger zeit schmiert der komplette explorer ab. die maschine hier hat 3,2ghz und 1mb ram.</p>
<p>grüße,<br />
pinky</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: André Michelle</title>
		<link>http://blog.andre-michelle.com/2006/how-cool-is-audioprogramming/comment-page-1/#comment-744</link>
		<dc:creator>André Michelle</dc:creator>
		<pubDate>Tue, 01 Aug 2006 08:39:57 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andre-michelle.com/2006/how-cool-is-audioprogramming/#comment-744</guid>
		<description>&quot;Is it possible to add runtime effects on streamed mp3 file trought your API ?&quot;

If we have a class Mp3Format, which provides streaming and runtime-encoding it were possible.</description>
		<content:encoded><![CDATA[<p>&#8220;Is it possible to add runtime effects on streamed mp3 file trought your API ?&#8221;</p>
<p>If we have a class Mp3Format, which provides streaming and runtime-encoding it were possible.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jkozniewski</title>
		<link>http://blog.andre-michelle.com/2006/how-cool-is-audioprogramming/comment-page-1/#comment-732</link>
		<dc:creator>jkozniewski</dc:creator>
		<pubDate>Mon, 31 Jul 2006 08:44:58 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andre-michelle.com/2006/how-cool-is-audioprogramming/#comment-732</guid>
		<description>Hi.

Awesome work !
Is it possible to add runtime effects
on streamed mp3 file trought your API ?</description>
		<content:encoded><![CDATA[<p>Hi.</p>
<p>Awesome work !<br />
Is it possible to add runtime effects<br />
on streamed mp3 file trought your API ?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: André Michelle</title>
		<link>http://blog.andre-michelle.com/2006/how-cool-is-audioprogramming/comment-page-1/#comment-731</link>
		<dc:creator>André Michelle</dc:creator>
		<pubDate>Sat, 29 Jul 2006 21:23:52 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andre-michelle.com/2006/how-cool-is-audioprogramming/#comment-731</guid>
		<description>just a note:

I&#039;m currently trying to get a designer for some GUI. The engine provides now quite all you can think of. I&#039;ve implement a polyphon, pitchable sampler, a stereo mixer with filters for each channel and some filters (lowpass, stereo delay). The API provides the same way as with BitmapFilters (channel.filters=[new Delay(), new Lowpass()]). You can even create instruments, effects in runtime.

The performance still rocks, since you can adjust the latency and the renderprocess is distributed over frames. It doesn&#039;t sound like flash anymore.

Stay tuned !</description>
		<content:encoded><![CDATA[<p>just a note:</p>
<p>I&#8217;m currently trying to get a designer for some GUI. The engine provides now quite all you can think of. I&#8217;ve implement a polyphon, pitchable sampler, a stereo mixer with filters for each channel and some filters (lowpass, stereo delay). The API provides the same way as with BitmapFilters (channel.filters=[new Delay(), new Lowpass()]). You can even create instruments, effects in runtime.</p>
<p>The performance still rocks, since you can adjust the latency and the renderprocess is distributed over frames. It doesn&#8217;t sound like flash anymore.</p>
<p>Stay tuned !</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Roger Gonzalez</title>
		<link>http://blog.andre-michelle.com/2006/how-cool-is-audioprogramming/comment-page-1/#comment-743</link>
		<dc:creator>Roger Gonzalez</dc:creator>
		<pubDate>Thu, 27 Jul 2006 20:34:23 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andre-michelle.com/2006/how-cool-is-audioprogramming/#comment-743</guid>
		<description>(BTW, this was my secret motivation for creating the ability to embed application/octet-stream in Flex, so that I could embed my little uncompressed template SWF for easy access and could prove to Tinic that it was possible to play a WAV file in the player!)</description>
		<content:encoded><![CDATA[<p>(BTW, this was my secret motivation for creating the ability to embed application/octet-stream in Flex, so that I could embed my little uncompressed template SWF for easy access and could prove to Tinic that it was possible to play a WAV file in the player!)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Roger Gonzalez</title>
		<link>http://blog.andre-michelle.com/2006/how-cool-is-audioprogramming/comment-page-1/#comment-742</link>
		<dc:creator>Roger Gonzalez</dc:creator>
		<pubDate>Thu, 27 Jul 2006 20:27:32 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andre-michelle.com/2006/how-cool-is-audioprogramming/#comment-742</guid>
		<description>Ah, I knew someone would figure it out.  :-)

Just loadBytes a FP7-ish SWF with a DefineSound.  Whee!

The only question is whether you&#039;re byte-editing a preexisting embedded or loaded audio SWF to have your own samples, or are creating the tags directly.  I used the former approach, because I was lazy, but now I want to move to the latter.</description>
		<content:encoded><![CDATA[<p>Ah, I knew someone would figure it out.  :-)</p>
<p>Just loadBytes a FP7-ish SWF with a DefineSound.  Whee!</p>
<p>The only question is whether you&#8217;re byte-editing a preexisting embedded or loaded audio SWF to have your own samples, or are creating the tags directly.  I used the former approach, because I was lazy, but now I want to move to the latter.</p>
]]></content:encoded>
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		<title>By: Ash</title>
		<link>http://blog.andre-michelle.com/2006/how-cool-is-audioprogramming/comment-page-1/#comment-741</link>
		<dc:creator>Ash</dc:creator>
		<pubDate>Thu, 27 Jul 2006 13:37:33 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andre-michelle.com/2006/how-cool-is-audioprogramming/#comment-741</guid>
		<description>Hey Andre.

You should provide a direct link, and digg this :)
Awesome work.

I&#039;m sure a sequencer is on the horizon :D</description>
		<content:encoded><![CDATA[<p>Hey Andre.</p>
<p>You should provide a direct link, and digg this :)<br />
Awesome work.</p>
<p>I&#8217;m sure a sequencer is on the horizon :D</p>
]]></content:encoded>
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	<item>
		<title>By: Dan H</title>
		<link>http://blog.andre-michelle.com/2006/how-cool-is-audioprogramming/comment-page-1/#comment-740</link>
		<dc:creator>Dan H</dc:creator>
		<pubDate>Thu, 27 Jul 2006 12:54:54 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andre-michelle.com/2006/how-cool-is-audioprogramming/#comment-740</guid>
		<description>how in the hell did you do it?</description>
		<content:encoded><![CDATA[<p>how in the hell did you do it?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jarek</title>
		<link>http://blog.andre-michelle.com/2006/how-cool-is-audioprogramming/comment-page-1/#comment-739</link>
		<dc:creator>Jarek</dc:creator>
		<pubDate>Thu, 27 Jul 2006 11:29:01 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andre-michelle.com/2006/how-cool-is-audioprogramming/#comment-739</guid>
		<description>So funny to play with that I can&#039;t stop, good work. Please add sequencer and TB-909 with some filters, thanks :)</description>
		<content:encoded><![CDATA[<p>So funny to play with that I can&#8217;t stop, good work. Please add sequencer and TB-909 with some filters, thanks :)</p>
]]></content:encoded>
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		<title>By: Alex</title>
		<link>http://blog.andre-michelle.com/2006/how-cool-is-audioprogramming/comment-page-1/#comment-738</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Thu, 27 Jul 2006 06:51:25 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andre-michelle.com/2006/how-cool-is-audioprogramming/#comment-738</guid>
		<description>Very nice groundbreaking work !
You see Adobe, we could actually use MIDI ; )</description>
		<content:encoded><![CDATA[<p>Very nice groundbreaking work !<br />
You see Adobe, we could actually use MIDI ; )</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: sascha of H1DD3N.R350URC3</title>
		<link>http://blog.andre-michelle.com/2006/how-cool-is-audioprogramming/comment-page-1/#comment-737</link>
		<dc:creator>sascha of H1DD3N.R350URC3</dc:creator>
		<pubDate>Thu, 27 Jul 2006 02:08:23 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andre-michelle.com/2006/how-cool-is-audioprogramming/#comment-737</guid>
		<description>Awesome job! It even sounds pretty good! Please add load/save and VST support! .... j/k ;)
And yes, I know Acid Trax!</description>
		<content:encoded><![CDATA[<p>Awesome job! It even sounds pretty good! Please add load/save and VST support! &#8230;. j/k ;)<br />
And yes, I know Acid Trax!</p>
]]></content:encoded>
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	<item>
		<title>By: Ian</title>
		<link>http://blog.andre-michelle.com/2006/how-cool-is-audioprogramming/comment-page-1/#comment-736</link>
		<dc:creator>Ian</dc:creator>
		<pubDate>Thu, 27 Jul 2006 01:27:51 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andre-michelle.com/2006/how-cool-is-audioprogramming/#comment-736</guid>
		<description>please add step sequencer and &quot;gimmic&quot; posed in tb303 schematic. consists of short ENV using flipflop and a cap for cheap env..then add dc voltage to square and saw and make the pot for cutoff tied to env..and of course accent!

your opinion! Flex for game dev or wait for f9?</description>
		<content:encoded><![CDATA[<p>please add step sequencer and &#8220;gimmic&#8221; posed in tb303 schematic. consists of short ENV using flipflop and a cap for cheap env..then add dc voltage to square and saw and make the pot for cutoff tied to env..and of course accent!</p>
<p>your opinion! Flex for game dev or wait for f9?</p>
]]></content:encoded>
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