Since AS3 came up with ByteArray and BitmapData.setPixels, I hoped to get also access to the SoundBytes. The deal is simple. If you havn’t an API to make SoundEffects, just write them on your own. I’m sure that AS3 is fast enough to provide some realtime computation, like mixing, sequencing and filtering channels. If not, there is also the possebility to compute things over time. All the other stuff as pitching samples could be added in further flashplayer versions as a player supported API.
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Hi,
I’ve been working on a Class that was based on the idea of David from Robots w/Lasers:
http://blog.davr.org/2006/04/21/dynamic-sound-in-85/
I took the concept a bit further and created a realtime circular audio buffer so you can generate audio in realtime without the limit of sample length, as it will ‘stream’ the circular buffer.
This all is still pretty unstable, but please take a look at:
http://www.e-phonic.com/misc/
Cheers!
PJ