Papervision – Great flash8 3d-engine
July 17th, 2006
Carlos Ulloa compiles some examples of his 3d-engine Papervision. The quality and the stage dimension of his examples are awesome. Even he works with linear-texture-mapping by the flash.geom.Matrix, the unfavorable distorsion is quite missing.
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2 Responses to “Papervision – Great flash8 3d-engine”
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J Says:
July 19th, 2006 at 4:20 pm3d with avalon :
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Jalava Says:
July 22nd, 2006 at 11:18 pmVery nice looks, though the tricount shown is bit misleading.
There are only 20 or so triangles to be rotated / projected, after that its up to the texture mapper to tesselate the 2d polygon to fix distortion, which itself should not be that slow anyway.