I promised to publish the sources of the physics engine I had shown on the flashconference in stuttgart (same engine I would had shown in paris). I did some big changes in the structure, so some things are missing (1d physics, billard example). In the current version, I tried to test on movable segments, which could be a nice feature dealing with polygons created by simple spring connections between particles. This is very alpha, but I will develope this technic further on. And I’m sorry – no comments in the code. Try to get this on your own! To many things will change, so I won’t spend time in commenting code, which definitely will be removed.
+ Dynamic Intersection Tests (very stable for fast moving objects)
+ MovableSegment (Test)
+ ImmovableBezierQuadric (assembled by circle segments)
(includes 5 different test scenes)