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	<title>Comments on: Revive &#8211; 2d physics engine</title>
	<atom:link href="http://blog.andre-michelle.com/2006/revive-2d-physics-engine/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.andre-michelle.com/2006/revive-2d-physics-engine/</link>
	<description>♥</description>
	<lastBuildDate>Wed, 08 Sep 2010 19:10:59 +0000</lastBuildDate>
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		<item>
		<title>By: ?????? ???????? ?????? ???? AS2 ? AS3 &#124; Let's share knowledge</title>
		<link>http://blog.andre-michelle.com/2006/revive-2d-physics-engine/comment-page-1/#comment-25720</link>
		<dc:creator>?????? ???????? ?????? ???? AS2 ? AS3 &#124; Let's share knowledge</dc:creator>
		<pubDate>Sat, 07 Mar 2009 22:22:03 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andre-michelle.com/2006/revive-2d-physics-engine/#comment-25720</guid>
		<description>[...] Revive ?? ????? ?????? ?? ???? ??????  ?? ???? ?? ?? ?????? ?? ?? ?? ?? ????? ?????? ????. [...]</description>
		<content:encoded><![CDATA[<p>[...] Revive ?? ????? ?????? ?? ???? ??????  ?? ???? ?? ?? ?????? ?? ?? ?? ?? ????? ?????? ????. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Primeiros passos com o APE - Actionscript Physics Engine at Bruno Mikoski</title>
		<link>http://blog.andre-michelle.com/2006/revive-2d-physics-engine/comment-page-1/#comment-9241</link>
		<dc:creator>Primeiros passos com o APE - Actionscript Physics Engine at Bruno Mikoski</dc:creator>
		<pubDate>Tue, 24 Jun 2008 23:53:47 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andre-michelle.com/2006/revive-2d-physics-engine/#comment-9241</guid>
		<description>[...] Revive [...]</description>
		<content:encoded><![CDATA[<p>[...] Revive [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Ari</title>
		<link>http://blog.andre-michelle.com/2006/revive-2d-physics-engine/comment-page-1/#comment-649</link>
		<dc:creator>Ari</dc:creator>
		<pubDate>Wed, 20 Feb 2008 20:49:35 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andre-michelle.com/2006/revive-2d-physics-engine/#comment-649</guid>
		<description>I ran into various import statement related bugs when trying to compile this locally.  The following tweaks fixed it for me:

+ de.popforge.revive.application.Simulation.as
line 10: had to add &quot;import de.popforge.revive.member.MovableSegment;&quot;

+ de.popforge.revive.application.SceneContainer.as
line 8: had to add &quot;import de.popforge.revive.member.Movable;&quot;

+ scenes.Startup.as
line 8: had to add:

import de.popforge.revive.member.*;
import de.popforge.revive.forces.Spring;

+ de.popforge.member.ImmoveableBezierQuadric.as
line 16: had to add &quot;import de.popforge.revive.geom.Vector;&quot;</description>
		<content:encoded><![CDATA[<p>I ran into various import statement related bugs when trying to compile this locally.  The following tweaks fixed it for me:</p>
<p>+ de.popforge.revive.application.Simulation.as<br />
line 10: had to add &#8220;import de.popforge.revive.member.MovableSegment;&#8221;</p>
<p>+ de.popforge.revive.application.SceneContainer.as<br />
line 8: had to add &#8220;import de.popforge.revive.member.Movable;&#8221;</p>
<p>+ scenes.Startup.as<br />
line 8: had to add:</p>
<p>import de.popforge.revive.member.*;<br />
import de.popforge.revive.forces.Spring;</p>
<p>+ de.popforge.member.ImmoveableBezierQuadric.as<br />
line 16: had to add &#8220;import de.popforge.revive.geom.Vector;&#8221;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stan</title>
		<link>http://blog.andre-michelle.com/2006/revive-2d-physics-engine/comment-page-1/#comment-648</link>
		<dc:creator>Stan</dc:creator>
		<pubDate>Wed, 14 Feb 2007 00:30:02 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andre-michelle.com/2006/revive-2d-physics-engine/#comment-648</guid>
		<description>Excellent work!
Many thanks for it!
Continue in the same spirit!!!</description>
		<content:encoded><![CDATA[<p>Excellent work!<br />
Many thanks for it!<br />
Continue in the same spirit!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: nicoptere</title>
		<link>http://blog.andre-michelle.com/2006/revive-2d-physics-engine/comment-page-1/#comment-647</link>
		<dc:creator>nicoptere</dc:creator>
		<pubDate>Thu, 13 Jul 2006 06:07:57 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andre-michelle.com/2006/revive-2d-physics-engine/#comment-647</guid>
		<description>hi,
thanks for this cutting edge work.
Even if I still can&#039;t understand a 10th of it, it is really great to know that such result can be achieved and how. Your job is useful to far more people than you can imagine ; for us, you are a kind of &lt;i&gt;flash-angel&lt;/i&gt;.
keep it up and thanks again.</description>
		<content:encoded><![CDATA[<p>hi,<br />
thanks for this cutting edge work.<br />
Even if I still can&#8217;t understand a 10th of it, it is really great to know that such result can be achieved and how. Your job is useful to far more people than you can imagine ; for us, you are a kind of <i>flash-angel</i>.<br />
keep it up and thanks again.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bubbleball</title>
		<link>http://blog.andre-michelle.com/2006/revive-2d-physics-engine/comment-page-1/#comment-646</link>
		<dc:creator>bubbleball</dc:creator>
		<pubDate>Fri, 23 Jun 2006 10:44:49 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andre-michelle.com/2006/revive-2d-physics-engine/#comment-646</guid>
		<description>Thanks a lot for all of your great work. So cool engine.</description>
		<content:encoded><![CDATA[<p>Thanks a lot for all of your great work. So cool engine.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Billy</title>
		<link>http://blog.andre-michelle.com/2006/revive-2d-physics-engine/comment-page-1/#comment-645</link>
		<dc:creator>Billy</dc:creator>
		<pubDate>Wed, 21 Jun 2006 06:26:53 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andre-michelle.com/2006/revive-2d-physics-engine/#comment-645</guid>
		<description>Nice work done Andre!

I hope soon you will come up with new revive!

All the best!!</description>
		<content:encoded><![CDATA[<p>Nice work done Andre!</p>
<p>I hope soon you will come up with new revive!</p>
<p>All the best!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: kiroukou</title>
		<link>http://blog.andre-michelle.com/2006/revive-2d-physics-engine/comment-page-1/#comment-644</link>
		<dc:creator>kiroukou</dc:creator>
		<pubDate>Mon, 05 Jun 2006 20:04:44 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andre-michelle.com/2006/revive-2d-physics-engine/#comment-644</guid>
		<description>Really nice Andre!!
It&#039;s fast and physically correct.
Definitely wait for the next release of Revive!</description>
		<content:encoded><![CDATA[<p>Really nice Andre!!<br />
It&#8217;s fast and physically correct.<br />
Definitely wait for the next release of Revive!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: wish</title>
		<link>http://blog.andre-michelle.com/2006/revive-2d-physics-engine/comment-page-1/#comment-643</link>
		<dc:creator>wish</dc:creator>
		<pubDate>Fri, 02 Jun 2006 00:37:44 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andre-michelle.com/2006/revive-2d-physics-engine/#comment-643</guid>
		<description>so cool...
Thanks,Andre!</description>
		<content:encoded><![CDATA[<p>so cool&#8230;<br />
Thanks,Andre!</p>
]]></content:encoded>
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