AS3 Data Structures For Game Developers

May 27th, 2007

Michael Baczynski has published an AS3 framework 'Data Structures' especially for game development. This will be obviously assistant for any performance intensive application as well. Michael is also running a blog with some indeed advanced information.

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5 Responses to “AS3 Data Structures For Game Developers”

  1. Andrew Paul Simmons Says:
    May 27th, 2007 at 10:40 pm

    Thank you for posting this much needed resource. Performance enhancement is becoming a larger and larger part of my daily work.

  2. thecaptain Says:
    May 28th, 2007 at 3:32 pm

    Hi André,

    Yeah that’s great ! I also use some Data Structure in my MassLoad API :)

    @++

  3. Antenna Says:
    July 31st, 2007 at 5:54 pm

    Hi Andre, talking of AS game frameworks, did you ever port the gamepackage.org/as2base source to AS3? I used your Executable interface a lot for AS2, it was great – I loved being able to pause the entire app and step through frames, and it was very efficient. I am just moving to AS3 now, and was wondering if you updated it. If not, do you still use this kind of Impulse/Executable system in AS3, or something else?

    Thanks for supporting the community so much.

  4. Flex Game Developers Says:
    September 5th, 2007 at 6:43 pm

    Hey Andre,

    Extremely useful blog – lots of precious information and tips – a true guide to professional performance!

    thanx
    Iksanika

  5. andre Says:
    June 22nd, 2008 at 11:03 am

    I need splay trees, b trees, graphs examples (console apl.) in C#! :,( Someone could help me? At least give a look at my code and see what may be wrong… please – vampirificationAThotmailDOTcom

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