FDT 3.0 finally announced!

Finally finally finally! No more annoying flex bugs! Powerflasher announces their fabulous tool FDT for Actionscript 3.0. I cannot count the days, I wait for this announcement. I really repressed my aversion about flex 2.0. It is killing my workflow almost every day and has no nice helping functionality for fast development as FDT. Furthermore it is buggy and hence overpriced.

But to be honest at this point: I also don’t like Eclipse. It isn’t very intuitive and sucks a lot of performance and memory. I actually don’t know why it is so popular. Maybe it is the only tool which is so expandable.

Remember: FDT 1.5 provides runtime-error-checking of your code, organize your imports over the whole project and has some really nice quick fixes. It actually writes a lot of your basic code. As far as I know the Powerflasher development team – they won’t abdicate any of these features and I am curious, what else they will bring into account in FDT 3.0 besides AS3 support.

Greetings to Nico, Carlo and the rest of the team.

more information | via Jens Franke

8 thoughts on “FDT 3.0 finally announced!”

  1. Mark: FDT itself is the difference. It seamlessly extends the eclipse workspace to work with Actionscript. Well, there is actually no alternative right now as I can see. Check the FDT website to learn more.

  2. Mark Occurrences and Templates FTW! =D
    btw Not Eclipse is sucking memory, Java is!
    But except from that I totally like Eclipse. Name me one other dev IDE that is as versatile as Eclipse!

  3. I am looking into FTD now, thanks for that recommendation. There are some things I’ve been less-than-happy with as far as the “builder” plugin goes, however AS3 itself I’m in love with.

    I think the reason I love eclipse as a programmer is that I can have one IDE for everything I do. When I work on PHP/XML/CSS/Javascript then I use Aptana. For ColdFusion I use CFEclipse. The SVN plugin, subclipse, is awesome when doing projects with source control. I also think one of the reasons Flex 2.0 is a little buggier/stressful for a pure ActionScript developer is because the product was targeted primarily at Web Developers and the ability to write MXML. I think Adobe wants people to realize that Flash is not just for games and “skip intros” anymore.

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