Audio Physics

September 4th, 2008

Yesterday, I played again with oscillating particles in audible range.
I introduced a very basic version on some conferences. I've embedded the system in the Hobnox AudioTool environment to add some effects. Well, this is certainly weird but interesting sound design. I like it.

Headphones required. There is a lot of stuff going on which you will miss when listening on standard computer audio systems.

Filed under: +

12 Responses to “Audio Physics”

  1. Adrian Parr Says:
    September 4th, 2008 at 11:03 am

    Very cool Andre!

  2. Nick Mariette Says:
    September 4th, 2008 at 11:21 am

    some very nice sounds here. reminiscent of physical modeling of struck bars/plates. is the reverb directly from the model, or added as an ordinary reverb?
    is there a reference for the algorithm or did you make it yourself from first principals?

  3. Andre Michelle Says:
    September 4th, 2008 at 12:00 pm

    @Nick:
    The particle synths output is run through a pitch-delay and an ordinary reverb (Both available in the AudioTool Demo).
    There is no reference for the particle simulation. It is basically a double linked list where one particle is attracted to its neighbors.

  4. Tim Ruiters Says:
    September 4th, 2008 at 2:02 pm

    This is really cool, this would be a nice soundtrack for a game, very creepy/mysterious sounds! :)

  5. Mr.doob Says:
    September 4th, 2008 at 3:45 pm

    Sounds like Kenji Kawai stuff!

  6. Floz Says:
    September 5th, 2008 at 11:41 pm

    Great song, I love it !

    Sound to me like sort of Boards of Canada.

  7. wonderwhy-er Says:
    September 8th, 2008 at 1:19 pm

    Hmm. Does this need something like Flash Player 10. Shows only static blue thingie on the back of this and gray spectrum when music plays… No any other effects but I suppose there should be :(

  8. lee Says:
    September 11th, 2008 at 9:35 pm

    FP 10 required?

  9. Willem Says:
    September 11th, 2008 at 11:02 pm

    It seems to me to have the versatility of a physical modelling synth, where you can have both wood and metal sounds or anything in between.
    Very interesting. I will keep my eye on it in the future.

  10. localToGlobal » Blog Archive » news review -> 37th week of 2008 Says:
    September 12th, 2008 at 11:10 am

    [...] Andre Michelle Audio Physics [...]

  11. Przeprowadzki Says:
    October 15th, 2008 at 3:12 pm

    Sounds great :) Fantastic…

  12. Tom Trenka Says:
    November 19th, 2008 at 1:39 am

    Interesting. It’s very reminiscent of the studies from Jean-Claude Risset, when he was doing his freq/amp analysis of church bells…

    (Your blog was pointed out to me by a collegue at the Adobe MAX show, if you’re wondering why I’m so late on this ;)

    regards!

Leave a Reply