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	<title>Comments on: AS3 Failure?</title>
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	<link>http://blog.andre-michelle.com/2009/as3-failure/</link>
	<description>♥</description>
	<lastBuildDate>Thu, 11 Mar 2010 12:33:10 +0000</lastBuildDate>
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		<title>By: Dis Dic</title>
		<link>http://blog.andre-michelle.com/2009/as3-failure/comment-page-1/#comment-32692</link>
		<dc:creator>Dis Dic</dc:creator>
		<pubDate>Sat, 06 Mar 2010 16:52:05 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andre-michelle.com/?p=502#comment-32692</guid>
		<description>Hey Yawl,

Thought you might like to share =)
(copy and paste &#039;er in ur notee pad)

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		<content:encoded><![CDATA[<p>Hey Yawl,</p>
<p>Thought you might like to share =)<br />
(copy and paste &#8216;er in ur notee pad)</p>
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		<title>By: Lala</title>
		<link>http://blog.andre-michelle.com/2009/as3-failure/comment-page-1/#comment-32603</link>
		<dc:creator>Lala</dc:creator>
		<pubDate>Tue, 19 Jan 2010 14:29:23 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andre-michelle.com/?p=502#comment-32603</guid>
		<description>Hi,
Imagine an application where there are multiple objects that produce sounds (like various instruments(ex:drums, simple sine wave form sounds,etc.)), based on flash sound manipulation, and each &quot;instrument&quot; has an inherent sound analyser. I figured that, when, for example, when a sound analyser is working, and an other flash application is open (like youtube) the sound analyser stop working properly. My question is: does exists any away to handle this? I want each analyser working independently from each other.
Thanks, and congratulations for your work)</description>
		<content:encoded><![CDATA[<p>Hi,<br />
Imagine an application where there are multiple objects that produce sounds (like various instruments(ex:drums, simple sine wave form sounds,etc.)), based on flash sound manipulation, and each &#8220;instrument&#8221; has an inherent sound analyser. I figured that, when, for example, when a sound analyser is working, and an other flash application is open (like youtube) the sound analyser stop working properly. My question is: does exists any away to handle this? I want each analyser working independently from each other.<br />
Thanks, and congratulations for your work)</p>
]]></content:encoded>
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	<item>
		<title>By: Lorenzo Gatti</title>
		<link>http://blog.andre-michelle.com/2009/as3-failure/comment-page-1/#comment-32595</link>
		<dc:creator>Lorenzo Gatti</dc:creator>
		<pubDate>Thu, 14 Jan 2010 11:11:58 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andre-michelle.com/?p=502#comment-32595</guid>
		<description>Two other persistent issues:
- Lack of support for joysticks, which might be a deciding factor for choosing a game development platform, and for other harmless USB peripherals.
- Insanely indirect rendering: even the onRender() event handler merely manages a display list of Flash&#039;s builtin drawable objects like Bitmap and MovieClip that the runtime will draw if and when it wants to.
It is a legacy of the origin of Actionscript as a second class citizen of a specific animated graphics system rather than as an efficient and general API to draw stuff.</description>
		<content:encoded><![CDATA[<p>Two other persistent issues:<br />
- Lack of support for joysticks, which might be a deciding factor for choosing a game development platform, and for other harmless USB peripherals.<br />
- Insanely indirect rendering: even the onRender() event handler merely manages a display list of Flash&#8217;s builtin drawable objects like Bitmap and MovieClip that the runtime will draw if and when it wants to.<br />
It is a legacy of the origin of Actionscript as a second class citizen of a specific animated graphics system rather than as an efficient and general API to draw stuff.</p>
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		<title>By: Jloa</title>
		<link>http://blog.andre-michelle.com/2009/as3-failure/comment-page-1/#comment-32464</link>
		<dc:creator>Jloa</dc:creator>
		<pubDate>Mon, 16 Nov 2009 23:53:10 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andre-michelle.com/?p=502#comment-32464</guid>
		<description>Yes, flash platform still has some certain weaknesses, but the main imho is the fp&#039;s &quot;draw&quot; performance</description>
		<content:encoded><![CDATA[<p>Yes, flash platform still has some certain weaknesses, but the main imho is the fp&#8217;s &#8220;draw&#8221; performance</p>
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		<title>By: Greg</title>
		<link>http://blog.andre-michelle.com/2009/as3-failure/comment-page-1/#comment-32449</link>
		<dc:creator>Greg</dc:creator>
		<pubDate>Wed, 11 Nov 2009 10:34:35 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andre-michelle.com/?p=502#comment-32449</guid>
		<description>Why mobile? Simple, larger consumer base.

The number of mobile phones out there is staggering, and a lot of developers are aiming to cater for these new market opportunity.

And funny thing, mobile phone users tend to waste more money than web users, they&#039;re more inclined to buy a $5-$10 mini gimpy game for their spiffy blackberry than paying a $1 micro transaction fee to pay a starving flash game developer.

Silently, mobile content providers are reaping millions of profit without anyone knowing it. Its a fact, I know a guy whose monthly income is in the 5 figure range just by selling mobile contents.

And I think Adobe stance in this is more like what Microsoft was thinking when they went into console gaming, &quot;If we don&#039;t start now, we will never get a share of the pie&quot;, as Java is dominating the mobile application industry, just like Playstation was dominating the console industry.</description>
		<content:encoded><![CDATA[<p>Why mobile? Simple, larger consumer base.</p>
<p>The number of mobile phones out there is staggering, and a lot of developers are aiming to cater for these new market opportunity.</p>
<p>And funny thing, mobile phone users tend to waste more money than web users, they&#8217;re more inclined to buy a $5-$10 mini gimpy game for their spiffy blackberry than paying a $1 micro transaction fee to pay a starving flash game developer.</p>
<p>Silently, mobile content providers are reaping millions of profit without anyone knowing it. Its a fact, I know a guy whose monthly income is in the 5 figure range just by selling mobile contents.</p>
<p>And I think Adobe stance in this is more like what Microsoft was thinking when they went into console gaming, &#8220;If we don&#8217;t start now, we will never get a share of the pie&#8221;, as Java is dominating the mobile application industry, just like Playstation was dominating the console industry.</p>
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		<title>By: Flex Boy</title>
		<link>http://blog.andre-michelle.com/2009/as3-failure/comment-page-1/#comment-32411</link>
		<dc:creator>Flex Boy</dc:creator>
		<pubDate>Thu, 08 Oct 2009 20:40:38 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andre-michelle.com/?p=502#comment-32411</guid>
		<description>[flexcoders] NFC (Near Field Communication) API in FlashPlayer 10.1  
Vote for this !!

http://bugs.adobe.com/jira/browse/FP-2909</description>
		<content:encoded><![CDATA[<p>[flexcoders] NFC (Near Field Communication) API in FlashPlayer 10.1<br />
Vote for this !!</p>
<p><a href="http://bugs.adobe.com/jira/browse/FP-2909" rel="nofollow">http://bugs.adobe.com/jira/browse/FP-2909</a></p>
]]></content:encoded>
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		<title>By: Yann Rayon</title>
		<link>http://blog.andre-michelle.com/2009/as3-failure/comment-page-1/#comment-32408</link>
		<dc:creator>Yann Rayon</dc:creator>
		<pubDate>Wed, 07 Oct 2009 14:33:27 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andre-michelle.com/?p=502#comment-32408</guid>
		<description>Very nice to you to give the source. It will really help developpers to work with audio.
The big point is the intepolation, wich is really needed to have a nice rendering.

I&#039;d like to say that we also can play mp3 files reverse, wich can bring so fun applications.

Keep up the great job !</description>
		<content:encoded><![CDATA[<p>Very nice to you to give the source. It will really help developpers to work with audio.<br />
The big point is the intepolation, wich is really needed to have a nice rendering.</p>
<p>I&#8217;d like to say that we also can play mp3 files reverse, wich can bring so fun applications.</p>
<p>Keep up the great job !</p>
]]></content:encoded>
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		<title>By: Warren A</title>
		<link>http://blog.andre-michelle.com/2009/as3-failure/comment-page-1/#comment-32406</link>
		<dc:creator>Warren A</dc:creator>
		<pubDate>Sun, 04 Oct 2009 09:24:51 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andre-michelle.com/?p=502#comment-32406</guid>
		<description>Andre, I just wanted to say you&#039;re a genius and a pioneer....I&#039;m a seasoned flash developer of 7 years and actionscript was my first encounter with programming and was a gateway to every language I have learned.  You&#039;re insights and innovations over the years have pushed the boundaries of as1.0-3.0 to what we all dreamed would be possible...And I&#039;m in total agreement with you, Why mobile? 

The only good thing that could come of this for the mainstream web application developer is adobe will have to find ways to decrease processor loads and ram usage which could end up resulting in a much more efficient platform. However, I&#039;m not interested in mobile either and my greatest fear is that while adobe pushes into the already bustling mobile dev world, google and other java supporters will push the capabilities of java past what we have devoted our lives to learning. I remember the excitement of the AS community when AS3.0 finally arrived and I miss it and am starting to get concerned about the future of flash.

However, I strongly beleive that the future of flash will greatly lie in the hands of proven critics and gurus that demand new capabilities and enhancements that are not only resonable but necessary to the continued growth and enthusiasm of an extremely dedicated generation of developers that literally grew up in the flash world.

I think that adobe should push their efforts more toward the long-term commited developers who have extended flash far past what it is really capable of.  What about helping out the 3d community? These people have lost hair trying to revolutionize as3.0 into something that seems like it shouldn&#039;t even be possible, and while everytime I click on a pv3d or altertiva3d website link in great anticipation that all the fluttering and fps problems have magically been fixed by some flash/flex guru.....I am still waiting on adobe to freakin&#039; help these guys out.  

Their are soo many things that adobe could be concentrating on to continue this ongoing revolution so I hope that you will make some more noise and be a voice for all of us out there that have not been as visible, political, and blog driven as you have.

Thanks for all your inspiring work</description>
		<content:encoded><![CDATA[<p>Andre, I just wanted to say you&#8217;re a genius and a pioneer&#8230;.I&#8217;m a seasoned flash developer of 7 years and actionscript was my first encounter with programming and was a gateway to every language I have learned.  You&#8217;re insights and innovations over the years have pushed the boundaries of as1.0-3.0 to what we all dreamed would be possible&#8230;And I&#8217;m in total agreement with you, Why mobile? </p>
<p>The only good thing that could come of this for the mainstream web application developer is adobe will have to find ways to decrease processor loads and ram usage which could end up resulting in a much more efficient platform. However, I&#8217;m not interested in mobile either and my greatest fear is that while adobe pushes into the already bustling mobile dev world, google and other java supporters will push the capabilities of java past what we have devoted our lives to learning. I remember the excitement of the AS community when AS3.0 finally arrived and I miss it and am starting to get concerned about the future of flash.</p>
<p>However, I strongly beleive that the future of flash will greatly lie in the hands of proven critics and gurus that demand new capabilities and enhancements that are not only resonable but necessary to the continued growth and enthusiasm of an extremely dedicated generation of developers that literally grew up in the flash world.</p>
<p>I think that adobe should push their efforts more toward the long-term commited developers who have extended flash far past what it is really capable of.  What about helping out the 3d community? These people have lost hair trying to revolutionize as3.0 into something that seems like it shouldn&#8217;t even be possible, and while everytime I click on a pv3d or altertiva3d website link in great anticipation that all the fluttering and fps problems have magically been fixed by some flash/flex guru&#8230;..I am still waiting on adobe to freakin&#8217; help these guys out.  </p>
<p>Their are soo many things that adobe could be concentrating on to continue this ongoing revolution so I hope that you will make some more noise and be a voice for all of us out there that have not been as visible, political, and blog driven as you have.</p>
<p>Thanks for all your inspiring work</p>
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		<title>By: krdr</title>
		<link>http://blog.andre-michelle.com/2009/as3-failure/comment-page-1/#comment-32340</link>
		<dc:creator>krdr</dc:creator>
		<pubDate>Wed, 16 Sep 2009 11:19:32 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andre-michelle.com/?p=502#comment-32340</guid>
		<description>Andre, I read your post. Your comments toward AS3 is well out of scope of ordinary AS3 developer. I know too many designers becoming developers. They just jumped in. Without any formal training in programming. That is bad.

Myself I would never compile Tamarin or made some changes in AS3 compiler. It is out of my league. What pissing me off is Adobe&#039;s inability to polish AS3 and API. They have too much bugs, too much inconsistencies, and documentation is not sufficient. Adobe just moved forward, and that is behavior inherited from Macromedia.  I have feeling that they don&#039;t care. Just because 90% of developers doesn&#039;t care. I care.

I care cause 70% of my development time goes in hacking Flash. Trying to force Flash to do what is supposed to do. 90% testing time goes in performance testings &#039;cause there&#039;s no destructor. Whole language has beta feel for me.

For Adobe (formerly Macromedia) it isn&#039;t a big issue. They are happy as long designers can make &quot;stunning&quot; RIA or any fool can make &quot;stunning&quot; RIA. So, they have a Flex. If I wanted do make RIA using tags, why would I use Flex? HTML+JS+XMLHttp does very good job for me.

I&#039;m not a top-notch developer as you are. Maybe I&#039;ll never be. I know that your effort (which is out of my scope) will make as3 development more comfortable for me.</description>
		<content:encoded><![CDATA[<p>Andre, I read your post. Your comments toward AS3 is well out of scope of ordinary AS3 developer. I know too many designers becoming developers. They just jumped in. Without any formal training in programming. That is bad.</p>
<p>Myself I would never compile Tamarin or made some changes in AS3 compiler. It is out of my league. What pissing me off is Adobe&#8217;s inability to polish AS3 and API. They have too much bugs, too much inconsistencies, and documentation is not sufficient. Adobe just moved forward, and that is behavior inherited from Macromedia.  I have feeling that they don&#8217;t care. Just because 90% of developers doesn&#8217;t care. I care.</p>
<p>I care cause 70% of my development time goes in hacking Flash. Trying to force Flash to do what is supposed to do. 90% testing time goes in performance testings &#8217;cause there&#8217;s no destructor. Whole language has beta feel for me.</p>
<p>For Adobe (formerly Macromedia) it isn&#8217;t a big issue. They are happy as long designers can make &#8220;stunning&#8221; RIA or any fool can make &#8220;stunning&#8221; RIA. So, they have a Flex. If I wanted do make RIA using tags, why would I use Flex? HTML+JS+XMLHttp does very good job for me.</p>
<p>I&#8217;m not a top-notch developer as you are. Maybe I&#8217;ll never be. I know that your effort (which is out of my scope) will make as3 development more comfortable for me.</p>
]]></content:encoded>
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		<title>By: Ralph Caraveo</title>
		<link>http://blog.andre-michelle.com/2009/as3-failure/comment-page-1/#comment-32301</link>
		<dc:creator>Ralph Caraveo</dc:creator>
		<pubDate>Sun, 30 Aug 2009 22:58:48 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andre-michelle.com/?p=502#comment-32301</guid>
		<description>I think you&#039;ve outgrown the capabilities of AS3 and Flash.  Unfortunately, Adobe isn&#039;t doing a good job of turning AS3 and Flash into a serious development tool.

My heart is still in Flash but I&#039;ve moved on to more powerful tools for the job.  When I started doing more advanced graphical computations I finally took the plunge in using straight C programming and using powerful open source libraries like SDL.  I just think you need to move on at this point.  There are more powerful and expressive languages out there that let you get away with way more than Flash/ActionScript ever will let you.  Just my 2 cents!</description>
		<content:encoded><![CDATA[<p>I think you&#8217;ve outgrown the capabilities of AS3 and Flash.  Unfortunately, Adobe isn&#8217;t doing a good job of turning AS3 and Flash into a serious development tool.</p>
<p>My heart is still in Flash but I&#8217;ve moved on to more powerful tools for the job.  When I started doing more advanced graphical computations I finally took the plunge in using straight C programming and using powerful open source libraries like SDL.  I just think you need to move on at this point.  There are more powerful and expressive languages out there that let you get away with way more than Flash/ActionScript ever will let you.  Just my 2 cents!</p>
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		<title>By: Skipping Flash&#8217;s Events for Cleaner Code- Touch My Blog</title>
		<link>http://blog.andre-michelle.com/2009/as3-failure/comment-page-1/#comment-32278</link>
		<dc:creator>Skipping Flash&#8217;s Events for Cleaner Code- Touch My Blog</dc:creator>
		<pubDate>Sat, 22 Aug 2009 18:01:21 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andre-michelle.com/?p=502#comment-32278</guid>
		<description>[...] really been helpful in writing clean code. Recently, prominent community developers such as Andre Michelle, Joa Ebert, Robert Penner, and Nicolas Cannasse have made solid critiques of Actionscript and [...]</description>
		<content:encoded><![CDATA[<p>[...] really been helpful in writing clean code. Recently, prominent community developers such as Andre Michelle, Joa Ebert, Robert Penner, and Nicolas Cannasse have made solid critiques of Actionscript and [...]</p>
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		<title>By: Julian</title>
		<link>http://blog.andre-michelle.com/2009/as3-failure/comment-page-1/#comment-32273</link>
		<dc:creator>Julian</dc:creator>
		<pubDate>Wed, 19 Aug 2009 20:59:34 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andre-michelle.com/?p=502#comment-32273</guid>
		<description>I have to be honest and say that I still use as2 for many projects. Before flash I coded C++ and Java so the advances in as3 came as no real surprise. The following is a list of issues that I have with as3 at the moment.

Slow and buggy ide&#039;s ( cs3, cs4 )

Bread and butter elements such as buttons etc are over complicated.

Terrible compiler errors when coding on the timeline.

And finally that as3 is faster than as2, yes it is faster at looping an array of 1000000 points etc. But I develop alot of photography sites and the first thing I tested when as3 came out was its ability to transition large images and I found barely any difference.</description>
		<content:encoded><![CDATA[<p>I have to be honest and say that I still use as2 for many projects. Before flash I coded C++ and Java so the advances in as3 came as no real surprise. The following is a list of issues that I have with as3 at the moment.</p>
<p>Slow and buggy ide&#8217;s ( cs3, cs4 )</p>
<p>Bread and butter elements such as buttons etc are over complicated.</p>
<p>Terrible compiler errors when coding on the timeline.</p>
<p>And finally that as3 is faster than as2, yes it is faster at looping an array of 1000000 points etc. But I develop alot of photography sites and the first thing I tested when as3 came out was its ability to transition large images and I found barely any difference.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Daniel Hai</title>
		<link>http://blog.andre-michelle.com/2009/as3-failure/comment-page-1/#comment-32269</link>
		<dc:creator>Daniel Hai</dc:creator>
		<pubDate>Mon, 17 Aug 2009 19:14:07 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andre-michelle.com/?p=502#comment-32269</guid>
		<description>my wants:

Language / VM:
- 2 byte signed/unsigned integer
- Variables within interfaces
- Abstract classes
- Much faster method calls, they are really really slow

Features:
- Netstream.loadBytes();
- ByteArray referencing (no need to create new bytearray)
- More methods added to the BitmapData class, the set that&#039;s there right now is too limited.
- Scale9 and bitmaps?
- Video/Image processing via pixelbender is useless in flash.  20fps on a 320x240 image returning the same color per pixel?
- Faster marshaling for Alchemy</description>
		<content:encoded><![CDATA[<p>my wants:</p>
<p>Language / VM:<br />
- 2 byte signed/unsigned integer<br />
- Variables within interfaces<br />
- Abstract classes<br />
- Much faster method calls, they are really really slow</p>
<p>Features:<br />
- Netstream.loadBytes();<br />
- ByteArray referencing (no need to create new bytearray)<br />
- More methods added to the BitmapData class, the set that&#8217;s there right now is too limited.<br />
- Scale9 and bitmaps?<br />
- Video/Image processing via pixelbender is useless in flash.  20fps on a 320&#215;240 image returning the same color per pixel?<br />
- Faster marshaling for Alchemy</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Andre Michelle</title>
		<link>http://blog.andre-michelle.com/2009/as3-failure/comment-page-1/#comment-32259</link>
		<dc:creator>Andre Michelle</dc:creator>
		<pubDate>Wed, 12 Aug 2009 18:30:51 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andre-michelle.com/?p=502#comment-32259</guid>
		<description>@Arby:

This is hard to believe.

However I guess, there is a way to support more native system cursors. Even Javascript supports more cursors. The current three built-in does not make a big difference.</description>
		<content:encoded><![CDATA[<p>@Arby:</p>
<p>This is hard to believe.</p>
<p>However I guess, there is a way to support more native system cursors. Even Javascript supports more cursors. The current three built-in does not make a big difference.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Arby</title>
		<link>http://blog.andre-michelle.com/2009/as3-failure/comment-page-1/#comment-32254</link>
		<dc:creator>Arby</dc:creator>
		<pubDate>Tue, 11 Aug 2009 20:46:32 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andre-michelle.com/?p=502#comment-32254</guid>
		<description>Andre, Your mouse cursor complaint is kind of naive. As a player of PC games for 20 years, I can tell you this problem between &quot;custom&quot; cursor and a hardware cursor has existed through-out. You will NEVER get a custom cursor behaving as smoothly as a hardware cursor. You just can&#039;t (at least not without sacrificing cpu cycles to updating the cursor).  Play any PC game on a low end computer, turn on custom cursor and you will see its movement is laggy. I&#039;m glad to hear though they enabled the &quot;other&quot; cursors that traditional standalone PC application developers have had access to all this time.</description>
		<content:encoded><![CDATA[<p>Andre, Your mouse cursor complaint is kind of naive. As a player of PC games for 20 years, I can tell you this problem between &#8220;custom&#8221; cursor and a hardware cursor has existed through-out. You will NEVER get a custom cursor behaving as smoothly as a hardware cursor. You just can&#8217;t (at least not without sacrificing cpu cycles to updating the cursor).  Play any PC game on a low end computer, turn on custom cursor and you will see its movement is laggy. I&#8217;m glad to hear though they enabled the &#8220;other&#8221; cursors that traditional standalone PC application developers have had access to all this time.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ReactionScript3 &#124; Hot Trends 2 Tweet</title>
		<link>http://blog.andre-michelle.com/2009/as3-failure/comment-page-1/#comment-32253</link>
		<dc:creator>ReactionScript3 &#124; Hot Trends 2 Tweet</dc:creator>
		<pubDate>Tue, 11 Aug 2009 11:28:54 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andre-michelle.com/?p=502#comment-32253</guid>
		<description>[...] AS3 Failure? by Andre Michelle [...]</description>
		<content:encoded><![CDATA[<p>[...] AS3 Failure? by Andre Michelle [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Weekly Shared Items &#8211; 11. August, 2009 &#124; TOXIN LABS - weblog of a german design student from wuerzburg</title>
		<link>http://blog.andre-michelle.com/2009/as3-failure/comment-page-1/#comment-32252</link>
		<dc:creator>Weekly Shared Items &#8211; 11. August, 2009 &#124; TOXIN LABS - weblog of a german design student from wuerzburg</dc:creator>
		<pubDate>Tue, 11 Aug 2009 04:12:04 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andre-michelle.com/?p=502#comment-32252</guid>
		<description>[...] AS3 Failure? [...]</description>
		<content:encoded><![CDATA[<p>[...] AS3 Failure? [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: localToGlobal &#187; Blog Archive &#187; news review -&#62; 32th week of 2009</title>
		<link>http://blog.andre-michelle.com/2009/as3-failure/comment-page-1/#comment-32250</link>
		<dc:creator>localToGlobal &#187; Blog Archive &#187; news review -&#62; 32th week of 2009</dc:creator>
		<pubDate>Mon, 10 Aug 2009 14:46:59 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andre-michelle.com/?p=502#comment-32250</guid>
		<description>[...] AS3 Failure? by Andre Michelle [...]</description>
		<content:encoded><![CDATA[<p>[...] AS3 Failure? by Andre Michelle [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Twitted by soenkerohde</title>
		<link>http://blog.andre-michelle.com/2009/as3-failure/comment-page-1/#comment-32249</link>
		<dc:creator>Twitted by soenkerohde</dc:creator>
		<pubDate>Mon, 10 Aug 2009 13:59:42 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andre-michelle.com/?p=502#comment-32249</guid>
		<description>[...] This post was Twitted by soenkerohde [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was Twitted by soenkerohde [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Joa Ebert</title>
		<link>http://blog.andre-michelle.com/2009/as3-failure/comment-page-1/#comment-32248</link>
		<dc:creator>Joa Ebert</dc:creator>
		<pubDate>Mon, 10 Aug 2009 13:35:21 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andre-michelle.com/?p=502#comment-32248</guid>
		<description>What kind of examples are missing? They introduce the basic concepts of capturing and event processing.</description>
		<content:encoded><![CDATA[<p>What kind of examples are missing? They introduce the basic concepts of capturing and event processing.</p>
]]></content:encoded>
	</item>
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