December 14th, 2010
The Steiner chain is a set of circles inside an outer circle, where all circles are touching their neighbor in a single point. Naturally the first version within Flash is already made by Mario Klingemann in 2002 to create some nice artwork. He also has a AS3 version in his libs.
My version is rather optimized for runtime purpose, does not create objects in runtime.
Press UP/DOWN to add/remove circles to the steiner chain.
Press RIGHT/LEFT to adjust the rotation speed.
Ensure keyboard focus (Click once in the Flash movie)
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7 Responses to “Construction of a Steiner Chain”
Steiner Chain - Flashforum Says:
December 14th, 2010 at 2:42 pm
[...] Chain Sources und mehr infos gibt es hier. __________________ aM blog | laboratory | tonfall | processing [...]
Tweets that mention Andre Michelle » Blog Archive » Construction of a Steiner Chain -- Topsy.com Says:
December 14th, 2010 at 3:14 pm
[...] This post was mentioned on Twitter by Mario Klingemann, Andre Michelle, ☞ DcTurner, Filippo Lughi, jeremynealbrown and others. jeremynealbrown said: RT @andremichelle: New Blogpost: Construction of a Steiner Chain http://tinyurl.com/steinerchain [...]
Ian Ford Says:
December 14th, 2010 at 7:49 pm
I had never heard of Steiner chains before, but this is really quite lovely.
December 19th, 2010 at 9:13 pm
This could be a new way to navigate within an application:
- Circles receive focus each time they become the “biggest” instance on the face of the main circle.
- Clicking the red circle allows access to information associated with the focused circle by firing an event.
Just some thoughts anyway.
December 23rd, 2010 at 9:05 am
never heard of Steiner chains before, but this is really quite lovely.
June 23rd, 2011 at 7:26 pm
I was listening to your “Doomed tracks from the nineties” while playing around with this fun creation. They fit together like peas in a pod.
Gene Partlow Says:
April 20th, 2013 at 12:40 am
I notice, in the wikipedia steiner chain
entry, that the ~speed of the centers of
the steiner circles following an ellipse
seems to roughly follow an inverse square
law (a la Kepler). Is there anything to