Pulsate now available on iTunes

December 12th, 2010

Pulsate

Pulsate was initially written for Flash

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7 Responses to “Pulsate now available on iTunes”

  1. derRaab Says:
    December 12th, 2010 at 6:12 pm

    Bought it! :)

  2. felix Says:
    December 12th, 2010 at 11:47 pm

    After purchase I get an “Unable to Download Application” error on iPad?

  3. Andre Michelle Says:
    December 13th, 2010 at 10:33 am

    @felix: You have iOS4.2? I tried it again on our iPad and I have no problems with downloading and installing.

  4. sq2 Says:
    December 13th, 2010 at 12:37 pm

    curious to know why it requires iOS4.2? am only running 3… old phone.

  5. Andre Michelle Says:
    December 13th, 2010 at 1:42 pm

    To perform that many antialiased circles on screen at 60fps, I needed OpenGL ES2.0 which is not available on older phones, I am sorry. I know, it is a pain to always request the newest version of hardware and OS, but I didn’t find a better way of doing that.

  6. FITC // Weekly Link Roundup 12/13 – 12/17 Says:
    December 17th, 2010 at 5:26 pm

    [...] André Michelle heads to the App Store You can now buy one of André’s audio toys, Pulsate on the App Store for your iPhone. (iOS 4.2+) http://blog.andre-michelle.com/2010/pulsate-now-available-on-itunes/ [...]

  7. dimitris Says:
    September 19th, 2012 at 1:57 am

    hey Andre!
    great work mate..
    i ve been watching your goodies some years now.
    Is there a possibility of pulsate on flash?