More updates at Audiotool
We are coming closer to the release. Still a long todo-list, but I see light. While developing the last months, I sometimes completely forgot, what we are actually building. This morning I decided to play around for half an hour to test the usability, sounding and performance. Despite the new complex features like the sequencer … Continue reading “Audiotool 1.0 (sound preview)”
Okay, we did it. The same simple ToneMatrix is now implemented in the Hobnox AudioTool. To be honest, I wish we had more time to add more features to it, but at least you can mix now the little cute toy with drumcomputers, the bassline and add a couple of effects. Furthermore, as a registered … Continue reading “ToneMatrix arrived in Hobnox AudioTool”
Wheeeee! We are on. Excited! DAMN!!! The latency is way off with the latest Flash Player 10. I am so disappointed! Update Well, this is a weird consequence of Adobe not informing developers when things have changed. I will make a detailed blog post on this next days. In fact, the latency is great somehow … Continue reading “Hobnox AudioTool update out of the oven”
Hobnox announcement The news have been floating within team Hobnox for some time now and we can finally announce the news about the update of the Audiotool Beta that we’re about to roll out in the upcoming days. We’re still waiting for Adobe to release the new Flash Player but will share the details with … Continue reading “Hobnox AudioTool Update ahead”
Hobnox AudioTool win the Flashforward Award in the Sound category. Great! Meanwhile we are quite busy on our next update. Stay tuned.
We were not sure if this ever gonna work. In about 4 days we ported more than 30.000 lines code of a Java Vorbis Encoder to AS3. We came across several issues when AS3 code is behaving completely different from Java code. Debugging code, you cannot understand is a pain in the ass! However, we … Continue reading “First AudioTool live recorded, Vorbis encoded session”
Associated with the FFK08 in Cologne, Hobnox is inviting for a come-together next week. We will play some music live with the Hobnox AudioTool and I will also spin some records. First drinks are free for conference attendees – however everyone is welcome to join us!
We finally released an update on our cute Flash audio application – AudioTool Demo. As promised we’ve added an emulation of the famous Roland TR808. Besides you’ll find a new bitcrusher effect and a compressor with optional sidechain input. For a better workflow we’ve added new buttons in the controlbar as undo/redo, three zoom states … Continue reading “Hobnox AudioTool Update”
Moritz Sauer from phlow asked me for an interview about the Hobnox AudioTool. I was pleased to answer all his questions. Furthermore he recorded a video introducing the application. It is in German, however you may get the point anyway. Hobnox Audiotool im Test from Phlow on Vimeo. Read the full interview (in German)
Finally you won’t need an invitation or register anymore to play with the Hobnox AudioTool Demo. The next update is scheduled in 2 weeks, bringing the TR-808 and some new effect devices to the stage. Also good news: Martin Heidegger has joined the team. You may remember the opensource framework a2lib he was working on … Continue reading “Hobnox AudioTool”
Finally we released our first video tutorial for the Hobnox AudioTool. You get a basic introduction of all devices and the desktop, where all comes together. At this very moment I can spread around 25 invitation. So leave a comment with a valid email address and get started! And be so kind and fill out … Continue reading “Hobnox AudioTool Guided Tour (Video)”
Over the last months I was watching myself surfing to my own blog hoping that I have written something new. I have not. The last months were filled with a lot of work in serving new technologies. Joa did quite a job on moving Audiotool to various platforms and there was not much time for … Continue reading “Officially Temporary Closed”
Nur noch wenige Tage bis zur Flashforum Konferenz in Köln. Es gibt auch noch einige freie Plätze in meinem deutschsprachigen Workshop Audio Code Clash. Ausserdem sponsert Audiotool wieder eine erstklassige Party in neuer Location. Lasst euch das nicht entgehen. Ich freue mich drauf.
Just a couple of days left to the excitement of the year. John Davey, well known as organizer of Flash on the beach has setup Geeky By Nature in New York and I am happy to present my latest stuff as well as Audiotool 2.0. If you do not have a ticket yet – you … Continue reading “Geeky By Nature”
I have uploaded a very rough demo of sound-sheets in Tonfall. The idea is to bring real instruments to Tonfall by using samples remaining a reasonable file size. Usually you might think a single pitched sample can do the job, however pitching a sample one octave already means doubling the speed. It would sound very … Continue reading “SoundSheets in Tonfall”
After having Tonfall released, I think it might be a good idea to go a bit deeper into some audio-dsp subjects. The easiest way to create a sound is by creating a wave out of an algorithm. You usually take a normalized variable between zero and one as the phase and pass it to a … Continue reading “Phase Modulation”
Tonfall is an opensource audio framework for Actionscript I have written for the Audio Code Clash Workshop at Flash on the beach to provide an entry point for the attendees on that subject. Tonfall is not meant to be a fully implemented audio engine but you may learn a lot about signal processing and sequencing … Continue reading “Tonfall – Open Source Audio Framework”
This years amazing Flashbelt 2010 has just ended and the next great conference is appearing at the horizon. FITC 2010 is landing in San Francisco in August and according to its schedule it will be an outstanding one. I am personally looking forward to meet Yugo Nakamura in person, the guy that makes me actually … Continue reading “FITC 2010 San Francisco”
ToneMatrix amazing ride still amazes me. Every day I receive a lot of comments and emails and I really appreciate the feedback. But listen: In Audiotool 1.0 (Public on Thursday!) you can also control the Pulverisateur (our new synthesizer) with the simple user-interface from the ToneMatrix. It is fun!
Happy new year everybody! This will be a big year for me and the Audiotool team. After a long time of research, refactoring, conception, politics, rethinking and building frameworks of any kind, we will finally launch V1.0. We also expect to update the application in a more frequent manner 2010 since we are safe on … Continue reading “ZwanzigZehn – TwentyTen”
Intro According to the posts from Joa Ebert and Nicolas Cannasse I put my personal opinion on stack. Starting with Flash4 I see the long run of Actionscript for 10 years. It became truly a serious language since then. Back at the time, where no type-safe programming was possible and Actionscript errors were caught silently … Continue reading “AS3 Failure?”
Pitching MP3 (Not PitchShift!) is possible since Flash10s new Sound API. Today I saw Lee Brimelow’s post about doing so, providing some source code. Cause we spend a lot of time to keep things running more smoothly in the AudioTool, I created another version which has some advantages. No objects are created in runtime (memory … Continue reading “Pitch MP3”
Catchy title, worth to consider. While working on the AudioTool, we are continuously searching for better workflows. Joa Ebert has written two plugins for Eclipse that helps us a lot to deal with such a huge project. To make it clear: I don’t love Eclipse. It is still a love-hate relationship and I am often … Continue reading “Eclipse plugins you need”
I visited the Frankfurter Musikmesse 2 weeks ago and played with the Yamaha TENORI-ON. I thought, it would be much nicer when the triggered notes would force a wavemap to oscillate. It took me just a few hours to implement. The sound generation is basically a polyphone synthesizer with a simple delay with a variing … Continue reading “The amazing ride of ToneMatrix”
At FITC Amsterdam I demoed my first and fairly simple implementation of a Karplus-Strong implementation. Together with KP, we were able to enhance it to sound more like a real guitar. I think, the result is already quite impressive, considering spending just a few hours. At some point I cannot hear a difference to a … Continue reading “Karplus-Strong Algorithm”
Still in Amsterdam, but enough time for my flight back to Germany to post the source codes from my session. Good conference! But what is up in Amsterdam at night? Ralph Hauwert did everything yesterday to get us in another location after the official FITC party was closed. However we messed up in different directions, … Continue reading “FITC Amsterdam Source Codes”
John Davey already revealed it at FOTB08. The next Flash on the Beach conference will be taking place in Miami. FOTB has always been one of my favorite conference and I am happy to attend as a speaker as well. You guess the subject – Audio in Flash 10. We are making great progress on … Continue reading “Flash on the Beach – Miami!”
Without telling anyone, Adobe changed the Sound API on the recent released Flash Player 10. When we released our AudioTool yesterday we encountered a ridiculous long latency of almost one second. The latency time is the time between computation of the sound and the point where you can listen to the actual sound. It is … Continue reading “FP10 SoundAPI changes”
Proto by André Michelle Hobnox AudioTool Compiled Live Recordings DJ Mixes Reason Drafts Reason Drafts by andremichelle
Flash on Tap is rescheduled on next year. However the powerflasher guys let me fly to Boston for their FDT World Roadshow Prelude. So after canceling the actual conference in the last minute a new conference is born in no time. I am pretty sure, it will turn out best. Welcome to the FDT World … Continue reading “Flash on Tap postponed – Still coming to Boston for FDT Roadshow”
Yesterday, I played again with oscillating particles in audible range. I introduced a very basic version on some conferences. I’ve embedded the system in the Hobnox AudioTool environment to add some effects. Well, this is certainly weird but interesting sound design. I like it. Headphones required. There is a lot of stuff going on which … Continue reading “Audio Physics”
Great news from the Powerflasher guys. They finally implemented Vector support in my favorite AS3 editor FDT (beta version)! The class Vector is similar to Array, but type-save. Now it’s time to bring the new performance boost to our AudioTool and check out the new Graphics API. A big thank to the FDT team! You … Continue reading “FDT supports Flash10 Vector class”
Hobnox AudioTool is finalist at Flashforward 2008! Vote for people’s choice! Meanwhile we are quite busy for the next update. You will be able to record your session and a lot of further enhancements you will enjoy. Hobnox is not just the AudioTool. We are also inviting for the next evolution contest 2008. This time … Continue reading “Flashforward finalist and Hobnox evolution”
I am looking forward to this years Flashbelt 2008 in Minneapolis. This is the second time I attend the conference. Organizer Dave Schroeder is doing a great job and I am quite sure the conference and parties will be as extraordinary as last year. Besides Shawn Sheely will be organizing the Minneapolis bicycle tour again. … Continue reading “Launching for Flashbelt in Minneapolis”
Ever joined a party, where the DJ is a FlashPlayer? Joa Ebert, Kai-Philipp Schöllmann and I will have a live session with the Hobnox AudioTool on Mai, 22th in the Barracuda Bar (Cologne, Germany). I will also spin some old techno/house vinyls of mine. The first drinks are served by Hobnox for free.
I am back from FITC, a great conference first time organized in Amsterdam. Thanks for all the feedback regarding our new audio application. I think you all get the point, that we are very serious about doing a reasonable online music software with Flash. So everyone who was lucky to get one of the t-shirts: … Continue reading “Adobe – Make some noise!”
After lots of crashes and frailties, I got today the solution for an audio-cycle-buffer (2047 samples). That means, it is possible to synthesize custom sounds and effects nearly in runtime (delay about 47ms). I have no *BIG* example here right now. Just the first running engine. It has a simple SWF embedded, where an empty … Continue reading “AS3 – AudioCycleBuffer”