Away3D – A 3d demo convinces entirely

March 4th, 2008

We all know the current hype on papervision3d and I really admire the effort the whole team put into it. However I spend a lot of time talking to Fabrice Closier on the last Flash conferences and he pointed me to their latest demo. He almost let me forget, that we all still need to deal with linear texture mapping in Flash. The perspective texture correction is so convincing, I am really impressed. It is actually very difficult to keep control of it, while moving the camera close to polygons. So keep an eye on this engine as well. Great work, Fabrice!

Away3D | Papervision3D

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WHITEVOID – havn’t seen good flash 3d work lately?

February 20th, 2008

Andre Stubbe is currently our designer on the hobnox audio application, we will launch in a couple of days. Is it possible, that a designer can do good programming as well? Check this out! This is recently launched work Andre did before joining our team. WHITEVOID is a nice example, that 3D navigation approaches can be a very intuitive experience.

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Guru Meditation Error (A history of the Amiga)

August 12th, 2007

Jeremy Reimer has written an exciting article about the history of the Commodore Amiga. The birth of this computer truly had some extraordinary attributes. This is also a story about Jay Glenn Miner, who made significant contribution to the Amiga chipset.

Read the article | Listen to Paula (Amiga Soundchip) with the 8Bitboy

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Little Planets

July 14th, 2007

So cute

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WoodBits

July 11th, 2007

If you ever had problems to understand how computer actually add numbers, here is a woodwork that makes it clear.

woodgears

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AS3 Data Structures For Game Developers

May 27th, 2007

Michael Baczynski has published an AS3 framework 'Data Structures' especially for game development. This will be obviously assistant for any performance intensive application as well. Michael is also running a blog with some indeed advanced information.

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Synthesizers are beautyfull

March 17th, 2007

which is proved by these neat little paper synthesizers by Dan McPharlin.

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musicthing

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iJigg – upload your own music

January 18th, 2007

iJigg is a webapplication similar to digg or youtube but for music (via mike s blog).

I've just uploaded two songs, which I did recently in Reason. I never spend enough time to arrange my music snippets proper. Anyway, simple way to share some of your own music.

update: Moved

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Artificial Landscape in Flash8

December 19th, 2006

Very nice implementation of perlinNoise and other bitmapStuff as well.

+

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flashfisix released

December 16th, 2006

ozmic66 (flashkit username) releases the long expected physics engine Fisix.

The Fisix Engine is a 2D verlet physics engine for Flash. It is written completely in AS3 in order to make use of flash player 9’s improved cpu capabilities. Although Flash is still slower than platforms such as c/c++, or java, which means that you most likely won’t be able to make the next Half-Life in flash, it doesn’t mean you can’t do really cool stuff with 2D particles, constraints, rigid bodies, etc. and make great looking games and simulations.

Also open source but undocumented: {popshapes} & {revive} on my lab.

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