Latest news for veega
As promised on the here are the , where I demonstrated some flash8 bitmapmanipulation and effects with. The package provides both sessions: Natural Born Filters and the Flash3d part. Not all FLAs have commented code, so here are some instructions: Download the ZIP and extract [veega] it to a folder. Some FLAs need the class files in the src-folder. The paths are relativ, but couldn't be found, while exporting directly from the ZIP. I have put the gradient bitmap (green-blue) to make your own displacementMaps into the image_manipulation folder. Veega to load a 3dmodel into the , type one of the *. ASE files with or without extension into the Textinputfield and hit Enter. The ASE Parser provides only one model each file. If you are using your own model veega, please make sure, that it fits between both z-planes, which can be adjusted in the first frame actionscript. Texture coordinates are also parsed, but you have to apply the texture image manually. Just play with it. I hope to make a tutorial about the displacementMap stuff veega after the upcoming conferences. Thanks to all participants of the tour. It was a great time and I hope to see much of you in as well ! More flash8 examples are located .