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Getting all the audio stuff to work, I completely forgot to check out the new features in Flash10. I waited so long for perspective texture mapping in Flash and now it arrived. This is the result of about 8 hours and at least 4 different approaches handling the 3d data in my little engine properly. To draw polygons perspective correct you can use the Graphics. drawTriangle method and pass 3 Vector (new typed Array class) [viagra discount uk] instances providing all data, the Flashplayer needs to paint the triangle. This let me think of handling all 3d and texture data in Vectors and never use objects like a Vertex class for instance, just (int) pointers. So far so good, it works now, but I am thinking of all the other stuff, that must be added too. The good thing is that you get a lot of API around to handle Vectors with 3d and texture data in the Matrix3d and Util3D class. And a Vector can contain all the data from the whole 3dscene. Just one method call brings it into several spaces. Even projection on screen is provided. I am missing of course a zBuffer. My first attempt to sort the polygons in the old fashion way failed. Even on this simple cube. . . a viagra discount uk cube - what the hell. . . NO MORE ROTATING CUBES!!! haha. Anyway the cube is actually a 3ds model, so let's see viagra discount uk, what comes next.


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